Medieval Total War Console Commands
For Medieval II: Total War on the PC, GameFAQs has 128 cheat codes and secrets. Detailed Codes for Several Console Commands. Medieval 2: Total War (JP). Medieval 2: Total War - Create a Unit. Give city more population - addpopulation Get indicated amount of gold - addmoney number Give any trait your faction can have to a specific general - givetrait Anything in city's building queue built automatically - processcq Get indicated amount of gold - addmoney Toggles fog. For Medieval II: Total War on the PC, GameFAQs has 128 cheat codes and secrets.
Medieval 2: Total War CheatsFind below a searchable list of all Medieval 2 tricks (also recognized as console cómmands). All cheat codes in the below listing are usually from the most recent version of Medieval II (including Kingdoms) on Vapor (PC / Mac pc).You can open up the Medieval lI console by pressing the (tilde) essential on your keyboard. If that doesn'capital t work, attempt ' (apostrophe) or ' (tiIde). You can deliver commands by keying them into thé console and hitting ENTER on your key pad. If you're battling to open or make use of the console, find our for more help.Switch between various table styles by pressing the 'Table Look at' and 'Credit card Watch' buttons next to the search box beneath.
Click on a control's title to go to its records page, on which you can discover working examples and even more detailed help for that particular command.Type a cheat code or console command's name into the lookup package below to instantly search our entire database of 27 Medieval 2: Overall War tricks. NameSyntaxDescriptionaddpopulation settlement name amountThis control will include the stipulated amount of population to the arrangement with the selected title. You can identify a harmful quantity to get rid of inhabitants from a arrangement.addmoney faction title, amountThis control will give you the selected quantity of cash. You can optionally stipulate a faction kind before the amount to provide money to that faction (rather of yourself). To get rid of money, designate a unfavorable amount.giveancillary character title ancillary idThis order provides the ancillary with the stipulated ID to the personality with the selected name.
If the personality name provides a room in it, put it in estimate scars (elizabeth.h. 'name').removeancillary character name ancillary idThis control removes the ancillary with the described Identification from the character with the given title. If the name of the personality you wish to eliminate the ancillary from has a area in it, put it in estimate scars (e.g. 'name').givetrait character name feature id levelThis order provides the character with the stipulated title the characteristic with the given ID. You can optionally indicate a level for the feature to end up being.
By default the feature level will become 1.removetrait personality name characteristic idThis command word will remove all attributes, or a specific characteristic, from the personality with the described title.toggleterrain terrain display idThis order modifications the way the chart terrain is definitely shown/highlighted in the video game. Best visual mods for skyrim. See case details for the terrain varieties.togglefowThis control enables and disables (toggles) Haze of War.createunit negotiation / personality name device id quantity experience armor weaponThis command word will make a unit within the specified arrangement or for the specified personality. The unit is specified by its device ID.
You can optionally specify an amount (default can be 1) and the expertise, shield and weapon degree of the made unit(t).processcq arrangement nameThis command word will instantly finish all pending building work for the negotiation with the selected name.control faction nameThis control will switch the faction you are enjoying as to the stipulated faction. Note that AI will take handle of the faction you were playing simply because before.showcursorstatThis command word will show data about the location your cursor can be over. Information consists of the coordinates of the location, the title of the location, and the region ID.characterresetThis command word resets your personality back again to the settings he/she experienced at the start of your current switch.movecharacter personality name back button yThis command goes the character with the given title to the specified coordinates. Find coorindates wil the showcursorstat command word.surrenderregions faction nameThis control surrenders all areas belonging to the stipulated faction to thé rebels.autowin opponent / defenderThis control will make the specified team (attacker or defense) automatically win the next auto solved battle. To earn your fight, when on the fight scroll, use this command (adjust structured on whether you are usually attacker or defensive player), and then use auto handle.bestbuyThis enables ánd disables (toggles) thé 'greatest purchase' be a cheater, which can make systems 10% cheaper. Note that occasionally this command word does not convert off and you will require to open and near your video game to disable it.logon passwordThis command allows the programmer console on a server, given that the supplied password will be correct.logoffThis command word records you out from creator console accessibility on a server. You can ré-enabIe it with the Iogon command word.clearpassword faction nameThis order clears the password for the factión with the given name (server-only).setpassword faction name password passwordThis control sets the password for faction with the specified title (server-only).
You need to provide the security password double to confirm it has been typed correctly.setemail faction name email addressThis command word sets the email tackle for the specified faction (server-onIy).disableai ai typéThis order disables all AI, or the stipulated AI kind.haltai faction nameThis command word stops the turn series at the begin of the convert of the factión with the described title. If you do not stipulate a faction title, the turn series will be stopped at end of the present turn.runai xThis command word re-enables thé AI after yóu have got previously disabled it with thé disableai or haItai commands. Make use of the 'times' disagreement to re-enable all types of AI (if you have disabled them individually using the disableai command).setoption option name valueThis order sets the value of the described choice to the described value. Make use of 0 and 1 to represent fake and real (respectively) if the choice is a boolean.disablevnvsThis command enables and disables (toggles) sport applying attributes and features. By default they are allowed. Addpopulation arrangement name amountThis command will add the selected amount of population to the negotiation with the selected title.
You can designate a negative quantity to get rid of population from a arrangement. Settlement NameThe name of the arrangement you desire to include or remove people to/from.
If the settlement name offers spaces in, specify the name in offer marks (e.gary the gadget guy. 'Manchester', if Rome had spaces).AmountThe quantity of populace you desire to add to the negotiation. Specify a bad amount to get rid of human population. Addmoney faction title, amountThis control will give you the stipulated amount of cash. You can optionally stipulate a faction type before the amount to give cash to that faction (instead of yourself). To remove money, state a unfavorable amount.
Faction Title,Optional - you put on't want to indicate anything here if you desire to provide yourself money. The faction kind you want to include or get rid of money from. If you perform identify a faction type right here, you require to add a comma after the name (at the.g. 'addmoney England, 1000', without estimates). Faction names/IDs:.
byzantium. denmark. egypt. britain.
france. hre. hungary.
miIan. mongols. moors.
nórmans. papalstates. belgium. portugal.
rebels. russia. scotland.
sicily. france. timurids. turks. venice.
aztecsAmountThe quantity of cash you wish to give yourself, or (if you chosen a faction kind) the stipulated faction. Indicate a negative amount to remove cash: -5 would eliminate 5 cash.
Removeancillary personality name ancillary idThis control removes the ancillary with the stipulated Identity from the personality with the chosen name. If the title of the personality you want to eliminate the ancillary from offers a area in it, place it in quote marks (at the.g. Character NameThe title of the personality you desire to remove the described ancillary from. Put the name in rates if it offers areas in it - e.g. 'Samuel Blacke', not simply Samuel Blacke.AnciIlary IDOptional - if not really given, all of the personality's ancillaries will end up being removed. The ID of the ancillary you wish to remove from the specified character. Givetrait personality name feature id levelThis order gives the character with the selected title the trait with the given ID.
You can optionally identify a level for the feature to end up being. By default the characteristic level will become 1. Character NameThe name of the personality you wish to provide the characteristic to.
Make use of quotation scars (' at the begin and finish of the name) if the title has spaces in.Trait IDThe ID of the attribute you desire to provide to the character.LevelOptional - if not chosen the characteristic level will be 1. The level of the attribute to give to the personality. Createunit settlement / personality name unit id quantity experience armor weaponThis order will produce a unit within the described settlement or for the specified character. The unit is stipulated by its device ID. You can optionally specify an amount (default is 1) and the encounter, shield and weapon level of the produced unit(s). Settlement / Character NameThe title of the negotiation, or the name of the personality, that you desire to create the systems within/for.Unit IDThe ID of the device that you desire to create.AmountOptional - if you perform not stipulate an quantity right here, the quantity of products created will become 1. Identify the amount of units you want to develop here.
You will need to identify an amount right here if you are indicating an expertise, armor, or weapon degree.ExperienceOptional. Must be chosen if specifying armor or tool level.
The encounter level of the created unit. A amount between 0 and 9.ArmorOptional. Must become given if you are usually specifying tool level.
The shield degree of the made unit(s i9000). A amount between 0 and 3.WeaponOptional. The weapon level of the produced unit(s). A number between 0 and 3. Autowin attacker / defenderThis command word will create the described group (attacker or defensive player) instantly earn the next auto resolved battle. To win your fight, when on the battle scroll, use this order (adapt structured on whether you are attacker or defense), and after that use car resolve. Opponent / DefenderSpecify 'attacker' here (without estimates) to make the attacker (the 1 who began/declared the battle) win the fight.
Stipulate 'defensive player' here to make the defensive player (the a single who is being attacked) win the fight.